Ragnarok Tactics Is a Fine Strategy Gacha Game [First Impressions]
Old Ragnarok players could cozy up with Ragnarok Tactics, especially if they don’t have a Hero collector game yet. However, if you’ve spent your money on other hero collector games (ahem, Raid: Shadow Legends comes in mind), you’re better off staying with that. Unless you want to spend all your money all over again with a hero collector, or you’re a huge Ragnarok fan – but there’s no reason to move here from your previous hero collector.
Same Old, Same Old
Ever since Summoner’s War popularized the Hero Collector genre, there has been no massive innovation within the category. Still, that’s not a bad thing. At least you know exactly what you’re getting into when you start playing the game. Ragnarok Tactics’ gacha mechanics are front and center, with you going to and from the “Egg Hatchery” multiple times within the first few hours of playing. Thankfully, it’s somewhat forgiving, with high drop rates even for the SS monsters. You also get a lot of free rolls early on in the game, which should help you clear most of the story and even some of the optional dungeons along your playthrough.
However, the gacha aspect of the game can’t be underestimated. Sooner or later you will need to do rolls to improve your lot, replacing your old monsters with far stronger ones. Although the story could be breezed through with the most basic of builds and with little to no strategy, you’d need to improve your team’s composition to scrape by in PvP. At this point, the game becomes either a total grind or a complete cash in. There’s no other way to get ahead of your competition with just casual play, no matter how good your strategy making is or your tactical decisions are. At the end of the day, stats matter – and you only get good stats with good money.
Thankfully, playing through the story mode allows you to play strategist. You get to bring up to five units along with you in each battle, each with its own set of stats, equipment, and typing. You deploy them on a grid, taking into consideration your opponents’ positioning on the board. Then, you give your units orders on who to attack, what path to take, etc. If you let them be, they will simply walk forward and attack whichever enemy unit they happen to bump into. You can’t make any more orders once battle starts, you have to take your opponents’ possible movement into account, too.
The game’s hard enough for you to care about the type of monsters you’re bringing into battle, giving them good equipment, and giving them appropriate orders. The game utilizes a basic rock-paper-scissors mechanic (which are literally symbolized in-game by rock, paper, and scissor hands) which determines which monsters deal extra damage to whom. It’s a simple yet engaging enough mechanic that’ll stop you from simply spamming your rarest monsters into battle. You will at least have to craft a balanced team with different typings to win your battles. Your units also have special skills that they could cast in the middle of a battle to try to turn the tides, but be wary about your opponents’ own skills, too.
Ragnarok Tactics is okay, but it does nothing to advance the genre. You get everything you expect out of a hero collector game, but nothing more.